fix for collision detection, if the polygons do not collide at T=0, but shortly afterwards
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5@@ -436,7 +436,11 @@ bool CollisionDetectionPostCrash::CalculatePostCrashDynamic(Common::Vector2d<uni
@@ -471,62 +475,111 @@ bool CollisionDetectionPostCrash::GetFirstContact(const AgentInterface *agent1,
@@ -589,6 +642,22 @@ Common::Vector2d<units::velocity::meters_per_second_t> CollisionDetectionPostCra
@@ -709,6 +778,9 @@ bool CollisionDetectionPostCrash::CreatePostCrashDynamics(const AgentInterface *