Prevent discontinuity in angle interpolation
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@@ -481,7 +481,9 @@ void TrajectoryFollowerImplementation::UpdateDynamics(const PolyLinePoint &previ
@@ -481,7 +481,9 @@ void TrajectoryFollowerImplementation::UpdateDynamics(const PolyLinePoint &previ
dynamicsOutputSignal.dynamicsInformation.yaw = previousPosition.pose.orientation.yaw + deltaYawAngle;
= (dynamicsOutputSignal.dynamicsInformation.yaw - lastWorldPosition.pose.orientation.yaw) / cycleTimeInSeconds;