added distance dynamic dimension in speed action
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2+ 30
− 15
@@ -87,7 +87,8 @@ void SpeedAction::StartAction()
@@ -120,12 +121,12 @@ bool SpeedAction::HasControlStrategyGoalBeenReached(const std::string& actor)
@@ -141,9 +142,9 @@ units::velocity::meters_per_second_t SpeedAction::GetTargetSpeed(NET_ASAM_OPENSC
@@ -179,31 +180,45 @@ void SpeedAction::SetLinearVelocitySplineControlStrategy(