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Fix: ByEntityCondition

Andreas Rauschert requested to merge fix_by_entity_conditions into main
  • (By)EntityConditionNode: change from parallel node to decorator to be able to check conditions continuously also after first success (for multiple conditions combined with 'AND' and for condition edges)
  • fix typos in All/AnyTriggeringEntitiesNode class names
  • AnyTriggeringEntityNode: check second child, if first child is running, throw error on failure, do not terminate child conditions for continuous evaluation

Signed-off-by: Andreas Rauschert andreas.rb.rauschert@bmw.de

Edited by Andreas Rauschert

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