Fix: ByEntityCondition
- (By)EntityConditionNode: change from parallel node to decorator to be able to check conditions continuously also after first success (for multiple conditions combined with 'AND' and for condition edges)
- fix typos in All/AnyTriggeringEntitiesNode class names
- AnyTriggeringEntityNode: check second child, if first child is running, throw error on failure, do not terminate child conditions for continuous evaluation
Signed-off-by: Andreas Rauschert andreas.rb.rauschert@bmw.de
Edited by Andreas Rauschert