fix: Override events on the same tick
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- engine/src/Conversion/OscToNode/ParseManeuver.cpp 4 additions, 2 deletionsengine/src/Conversion/OscToNode/ParseManeuver.cpp
- engine/src/Node/EventNode.cpp 4 additions, 11 deletionsengine/src/Node/EventNode.cpp
- engine/src/Node/EventNode.h 7 additions, 2 deletionsengine/src/Node/EventNode.h
- engine/src/Node/ManeuverNode.cpp 26 additions, 2 deletionsengine/src/Node/ManeuverNode.cpp
- engine/src/Node/ManeuverNode.h 10 additions, 2 deletionsengine/src/Node/ManeuverNode.h
- engine/src/Node/TriggerableCompositeNode.h 2 additions, 1 deletionengine/src/Node/TriggerableCompositeNode.h
- engine/src/Utils/EventPrioritizer.cpp 33 additions, 23 deletionsengine/src/Utils/EventPrioritizer.cpp
- engine/src/Utils/EventPrioritizer.h 6 additions, 3 deletionsengine/src/Utils/EventPrioritizer.h
- engine/src/Utils/IEventPrioritizer.h 5 additions, 2 deletionsengine/src/Utils/IEventPrioritizer.h
- engine/tests/Node/EventNodeTest.cpp 2 additions, 7 deletionsengine/tests/Node/EventNodeTest.cpp
- engine/tests/Node/ManeuverNodeTest.cpp 21 additions, 13 deletionsengine/tests/Node/ManeuverNodeTest.cpp
- engine/tests/TestUtils/MockEventPrioritizer.h 2 additions, 3 deletionsengine/tests/TestUtils/MockEventPrioritizer.h
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