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fix: Set Z position in runtime spawner
feat: Switch CI support to Bazel and remove CMake files
- feat: Add a warning to TeleportAction when entity has non-zero speed
feat: Handle variable lane width when spawning
fix: revert scenario_object_creation_node
feat: Implement DeleteEntityAction
- fix: crash in ConvertScenarioTrajectoryRef
feat: Add next simulation time to OpenScenarioEngine::Step
- feat: Add euclidean distance type to distance condition
- fix: exception when using ExternalObjectReference - fix: crash in traffic signal controller conversion - build: bazel - remove load statements
- feat: Hide third party symbols exposed by open_scenario_parser
- feat: Convert FollowingMode from OSC to Mantle and propagate it
- feat: support uniform int distributions
feat: add acceleration in speedAction
- feat: Read height attribute from GeoPosition
fix: calculation of relative orientation fix: optional attribute in roadcursor
- refactor: Controller Creator and Update MantleAPI version
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