mod: remote lenght sorting of entities and enable weighting based on DistributionEntries
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- engine/src/Conversion/OscToMantle/ConvertScenarioTrafficDistribution.cpp 13 additions, 8 deletions...ersion/OscToMantle/ConvertScenarioTrafficDistribution.cpp
- engine/src/Conversion/OscToMantle/ConvertScenarioTrafficDistribution.h 5 additions, 1 deletion...nversion/OscToMantle/ConvertScenarioTrafficDistribution.h
- engine/src/Storyboard/GenericAction/Action.h 1 addition, 1 deletionengine/src/Storyboard/GenericAction/Action.h
- engine/src/Storyboard/GenericAction/TrafficAreaAction.cpp 3 additions, 6 deletionsengine/src/Storyboard/GenericAction/TrafficAreaAction.cpp
- engine/src/Storyboard/GenericAction/TrafficAreaAction.h 2 additions, 2 deletionsengine/src/Storyboard/GenericAction/TrafficAreaAction.h
- engine/src/Utils/Spawning/SpawnSpace.cpp 42 additions, 39 deletionsengine/src/Utils/Spawning/SpawnSpace.cpp
- engine/src/Utils/Spawning/SpawnSpace.h 35 additions, 20 deletionsengine/src/Utils/Spawning/SpawnSpace.h
- engine/src/Utils/Spawning/Weight.cpp 4 additions, 40 deletionsengine/src/Utils/Spawning/Weight.cpp
- engine/src/Utils/Spawning/Weight.h 3 additions, 9 deletionsengine/src/Utils/Spawning/Weight.h
- engine/src/Utils/Spawning/Weighted.h 1 addition, 1 deletionengine/src/Utils/Spawning/Weighted.h
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