Discussion: Lack of possiblity to activate/deactivate controller
In the openScenarioEngine we're currently implementing the possibility to switch between default and user defined controller (during runtime).
The best we could do so far was to use the method IEnvironment::AddEntityToController
within the AssignControllerAction, but we don't see an option to communicate activate/deactivate via boolean flags as specified in the ActivateControllerAction.
Any hints on how an enhancement could look like?