MSVC does not like char[], this is interpreted as char[1] which does not match the initializer.
changed to char* this should work with gcc and MSVC
Showing
- sim/src/common/events/acquirePositionEvent.h 1 addition, 1 deletionsim/src/common/events/acquirePositionEvent.h
- sim/src/common/events/componentStateChangeEvent.h 1 addition, 1 deletionsim/src/common/events/componentStateChangeEvent.h
- sim/src/common/events/defaultCustomCommandActionEvent.h 1 addition, 1 deletionsim/src/common/events/defaultCustomCommandActionEvent.h
- sim/src/common/events/laneChangeEvent.h 1 addition, 1 deletionsim/src/common/events/laneChangeEvent.h
- sim/src/common/events/speedActionEvent.h 1 addition, 1 deletionsim/src/common/events/speedActionEvent.h
- sim/src/common/events/trajectoryEvent.h 1 addition, 1 deletionsim/src/common/events/trajectoryEvent.h
- sim/src/common/stringSignal.h 1 addition, 1 deletionsim/src/common/stringSignal.h
- sim/src/components/OpenScenarioActions/src/openScenarioActionsImpl.h 1 addition, 1 deletion...ponents/OpenScenarioActions/src/openScenarioActionsImpl.h
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