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Tristan de Blauwe / aidge_backend_cpu
Eclipse Public License 2.0Aidge's reference CPU backend, written in C++, not optimized for performances
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Aidge's quantization module, for both PTQ and QAT, written in C++, Lucas Lopez's branch
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Lucas Lopez / aidge_core_ll
Eclipse Public License 2.0Aidge's core module, written in C++, always required
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Jan Dobberstein / opSimulation
Eclipse Public License 2.0The subproject opSimulation mainly consists of the simulation core interacting with openPASS modules as well as external programs for post-processing. https://projects.eclipse.org/projects/automotive.openpass
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Marwa ABDELOUINISSE / aidge_core
Eclipse Public License 2.0Aidge's core module, written in C++, always required
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Eclipse Projects / APP4MC / org.eclipse.app4mc.tools.simulation
Eclipse Public License 2.0Simulate embedded systems with a SystemC-based simulation environment
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The Eclipse sim@openPASS platform mainly consists of a GUI and a simulation core interacting with openPASS modules as well as external programs for post-processing. https://projects.eclipse.org/projects/technology.simopenpass
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Maria Teresa Delgado / SCM
Eclipse Public License 2.0Updated -
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Eclipse Research Labs / NEMO Project / NEMO dashboard / dashboard
Apache License 2.0Updated -
Théo Dorget / aidge_core
Eclipse Public License 2.0Aidge's core module, written in C++, always required
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Théo Dorget / aidge_backend_cpu
Eclipse Public License 2.0Aidge's reference CPU backend, written in C++, not optimized for performances
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Usman Sajid / aidge_backend_cuda
Eclipse Public License 2.0Aidge's CUDA backend, written in C++/CUDA and using NVidia's CuDNN and CuBLAS libraries. Required for training and inference on NVidia's GPUs
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Usman Sajid / aidge_backend_cpu
Eclipse Public License 2.0Aidge's reference CPU backend, written in C++, not optimized for performances
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Usman Sajid / aidge_core
Eclipse Public License 2.0Aidge's core module, written in C++, always required
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Tristan de Blauwe / aidge_backend_cuda
Eclipse Public License 2.0Aidge's CUDA backend, written in C++/CUDA and using NVidia's CuDNN and CuBLAS libraries. Required for training and inference on NVidia's GPUs
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Giuseppe Angelone / openscenario1-engine
Eclipse Public License 2.0Updated