Discussion: executionInfo and Conditions
Description
Right now, Conditions are not part of the BehaviorNode hierarchy and do not report any execution info to the wrapping structure.
Wish
Include something like "executionInfo" also for conditions and let it be reported by the wrapping decorators.
Example Use-Case:
"WaitDecorator" with a "ValueChangedCondition" - printTreeWithStates():
└─ RUNNING - 2 - [Decorator::Wait::ValueChanged] - Value changed from 0 to 1