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fix: Execute InitActions before stop trigger

Andreas Rauschert requested to merge execute_init_before_stop_trigger into main
  • set bazelversion to 6.2.1 to avoid build error
  • remove dead code in StoryboardNode
  • execute children before evaluating stop trigger in triggerable composite node
  • this fixes the problem that the stop trigger (e.g. for the storyboard) is evaluated before the init actions are executed (e.g. entity speed, position)

Closes #58 (closed)

Edited by Andreas Rauschert

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