fix: Execute InitActions before stop trigger
- set bazelversion to 6.2.1 to avoid build error
- remove dead code in StoryboardNode
- execute children before evaluating stop trigger in triggerable composite node
- this fixes the problem that the stop trigger (e.g. for the storyboard) is evaluated before the init actions are executed (e.g. entity speed, position)
Closes #58 (closed)
Edited by Andreas Rauschert