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Add jerk limits to SpeedAction

Changes:

  • Updated velocity spline according to jerk limits
  • Created new unit tests accordingly

Integration results :

speed_decrease_100_accel_rate_100_decel_rate

speed_decrease_100_accel_rate_100_decel_rate_with_positive_target_speed

speed_decrease_100_accel_rate_no_decel_rate

speed_decrease_no_accel_rate_100_decel_rate

speed_decrease_no_accel_rate_no_decel_rate

speed_increase_100_accel_rate_100_decel_rate

speed_increase_100_accel_rate_100_decel_rate_with_positive_initial_speed

speed_increase_100_accel_rate_no_decel_rate

speed_increase_no_accel_rate_100_decel_rate

speed_increase_no_accel_rate_no_decel_rate

Edited by Etienne Pellan

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