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fix: Reimplement FollowTrajectoryWithSpeedControlUnit

  • fixed bug when the entity is updated for the first time but the current time is not equal to the time of the first vertex
  • there were multiple cases where the entity didn't follwo the trajectory with the correct speed and finished early
  • reimplemented control unit and removed traverser. instead the position is now calculated directly from the timing in the points.
Edited by Andreas Rauschert

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