Draft: Update file finite-state-machines.md
Two open questions:
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When is the init transition of a subgraph executed? During actor initialisation or when the state is first entered
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Is the statemachine in the first image even valid (see below)? It does contain the same trigger from the transition point (top right) and from the "DoingThis" to "DoingThat" state. I guess this will produce validation errors. If not, what are the semantics of this construct?
One missing piece of documentation:
- Transitionpoints can be marked as "handler". In this case no exit and entry points are executed. Transitions originating from handler transition points should end in the same transition point.