feat: possibility to set initial acceleration

We have to enable the case where we wanna directly start a TPM with a Speed and acceleration. Thats why the defaultController / KeepVelocity unit is not allowed to directly override the acceleration value in time stamp 0. Its fine for timestamp 1 but for a imediate Handover we need to be able to handover a more detailed "initial" state.

In general has the standard the design flaw that we are not able to initialize all of the Car attributes (acceleration, OrientationAcceleration..)

Edited by Dominik Jantschar

Merge request reports

Loading