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Commit a0877e66 authored by John Criswell's avatar John Criswell
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Fixed some punctuation and grammar.

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...@@ -61,7 +61,7 @@ ...@@ -61,7 +61,7 @@
about LLVM through the experience of creating a simple programming language about LLVM through the experience of creating a simple programming language
named Stacker. Stacker was invented specifically as a demonstration of named Stacker. Stacker was invented specifically as a demonstration of
LLVM. The emphasis in this document is not on describing the LLVM. The emphasis in this document is not on describing the
intricacies of LLVM itself, but on how to use it to build your own intricacies of LLVM itself but on how to use it to build your own
compiler system.</p> compiler system.</p>
</div> </div>
<!-- ======================================================================= --> <!-- ======================================================================= -->
...@@ -70,7 +70,7 @@ compiler system.</p> ...@@ -70,7 +70,7 @@ compiler system.</p>
<p>Amongst other things, LLVM is a platform for compiler writers. <p>Amongst other things, LLVM is a platform for compiler writers.
Because of its exceptionally clean and small IR (intermediate Because of its exceptionally clean and small IR (intermediate
representation), compiler writing with LLVM is much easier than with representation), compiler writing with LLVM is much easier than with
other system. As proof, the author of Stacker wrote the entire other systems. As proof, the author of Stacker wrote the entire
compiler (language definition, lexer, parser, code generator, etc.) in compiler (language definition, lexer, parser, code generator, etc.) in
about <em>four days</em>! That's important to know because it shows about <em>four days</em>! That's important to know because it shows
how quickly you can get a new how quickly you can get a new
...@@ -78,11 +78,11 @@ language up when using LLVM. Furthermore, this was the <em >first</em> ...@@ -78,11 +78,11 @@ language up when using LLVM. Furthermore, this was the <em >first</em>
language the author ever created using LLVM. The learning curve is language the author ever created using LLVM. The learning curve is
included in that four days.</p> included in that four days.</p>
<p>The language described here, Stacker, is Forth-like. Programs <p>The language described here, Stacker, is Forth-like. Programs
are simple collections of word definitions and the only thing definitions are simple collections of word definitions, and the only thing definitions
can do is manipulate a stack or generate I/O. Stacker is not a "real" can do is manipulate a stack or generate I/O. Stacker is not a "real"
programming language; its very simple. Although it is computationally programming language; it's very simple. Although it is computationally
complete, you wouldn't use it for your next big project. However, complete, you wouldn't use it for your next big project. However,
the fact that it is complete, its simple, and it <em>doesn't</em> have the fact that it is complete, it's simple, and it <em>doesn't</em> have
a C-like syntax make it useful for demonstration purposes. It shows a C-like syntax make it useful for demonstration purposes. It shows
that LLVM could be applied to a wide variety of languages.</p> that LLVM could be applied to a wide variety of languages.</p>
<p>The basic notions behind stacker is very simple. There's a stack of <p>The basic notions behind stacker is very simple. There's a stack of
...@@ -96,11 +96,11 @@ program in Stacker:</p> ...@@ -96,11 +96,11 @@ program in Stacker:</p>
: MAIN hello_world ;<br></code></p> : MAIN hello_world ;<br></code></p>
<p>This has two "definitions" (Stacker manipulates words, not <p>This has two "definitions" (Stacker manipulates words, not
functions and words have definitions): <code>MAIN</code> and <code> functions and words have definitions): <code>MAIN</code> and <code>
hello_world</code>. The <code>MAIN</code> definition is standard, it hello_world</code>. The <code>MAIN</code> definition is standard; it
tells Stacker where to start. Here, <code>MAIN</code> is defined to tells Stacker where to start. Here, <code>MAIN</code> is defined to
simply invoke the word <code>hello_world</code>. The simply invoke the word <code>hello_world</code>. The
<code>hello_world</code> definition tells stacker to push the <code>hello_world</code> definition tells stacker to push the
<code>"Hello, World!"</code> string onto the stack, print it out <code>"Hello, World!"</code> string on to the stack, print it out
(<code>&gt;s</code>), pop it off the stack (<code>DROP</code>), and (<code>&gt;s</code>), pop it off the stack (<code>DROP</code>), and
finally print a carriage return (<code>CR</code>). Although finally print a carriage return (<code>CR</code>). Although
<code>hello_world</code> uses the stack, its net effect is null. Well <code>hello_world</code> uses the stack, its net effect is null. Well
...@@ -124,7 +124,7 @@ learned. Those lessons are described in the following subsections.<p> ...@@ -124,7 +124,7 @@ learned. Those lessons are described in the following subsections.<p>
<p>Although I knew that LLVM uses a Single Static Assignment (SSA) format, <p>Although I knew that LLVM uses a Single Static Assignment (SSA) format,
it wasn't obvious to me how prevalent this idea was in LLVM until I really it wasn't obvious to me how prevalent this idea was in LLVM until I really
started using it. Reading the <a href="ProgrammersManual.html"> started using it. Reading the <a href="ProgrammersManual.html">
Programmer's Manual</a> and <a href="LangRef.html">Language Reference</a> Programmer's Manual</a> and <a href="LangRef.html">Language Reference</a>,
I noted that most of the important LLVM IR (Intermediate Representation) C++ I noted that most of the important LLVM IR (Intermediate Representation) C++
classes were derived from the Value class. The full power of that simple classes were derived from the Value class. The full power of that simple
design only became fully understood once I started constructing executable design only became fully understood once I started constructing executable
...@@ -200,7 +200,7 @@ should be constructed. In general, here's what I learned: ...@@ -200,7 +200,7 @@ should be constructed. In general, here's what I learned:
<ol> <ol>
<li><em>Create your blocks early.</em> While writing your compiler, you <li><em>Create your blocks early.</em> While writing your compiler, you
will encounter several situations where you know apriori that you will will encounter several situations where you know apriori that you will
need several blocks. For example, if-then-else, switch, while and for need several blocks. For example, if-then-else, switch, while, and for
statements in C/C++ all need multiple blocks for expression in LVVM. statements in C/C++ all need multiple blocks for expression in LVVM.
The rule is, create them early.</li> The rule is, create them early.</li>
<li><em>Terminate your blocks early.</em> This just reduces the chances <li><em>Terminate your blocks early.</em> This just reduces the chances
...@@ -261,15 +261,15 @@ MyCompiler::handle_if( BasicBlock* bb, SetCondInst* condition ) ...@@ -261,15 +261,15 @@ MyCompiler::handle_if( BasicBlock* bb, SetCondInst* condition )
the instructions for the "then" and "else" parts. They would use the third part the instructions for the "then" and "else" parts. They would use the third part
of the idiom almost exclusively (inserting new instructions before the of the idiom almost exclusively (inserting new instructions before the
terminator). Furthermore, they could even recurse back to <code>handle_if</code> terminator). Furthermore, they could even recurse back to <code>handle_if</code>
should they encounter another if/then/else statement and it will just work.</p> should they encounter another if/then/else statement, and it will just work.</p>
<p>Note how cleanly this all works out. In particular, the push_back methods on <p>Note how cleanly this all works out. In particular, the push_back methods on
the <code>BasicBlock</code>'s instruction list. These are lists of type the <code>BasicBlock</code>'s instruction list. These are lists of type
<code>Instruction</code> which also happen to be <code>Value</code>s. To create <code>Instruction</code> which also happen to be <code>Value</code>s. To create
the "if" branch we merely instantiate a <code>BranchInst</code> that takes as the "if" branch, we merely instantiate a <code>BranchInst</code> that takes as
arguments the blocks to branch to and the condition to branch on. The blocks arguments the blocks to branch to and the condition to branch on. The blocks
act like branch labels! This new <code>BranchInst</code> terminates act like branch labels! This new <code>BranchInst</code> terminates
the <code>BasicBlock</code> provided as an argument. To give the caller a way the <code>BasicBlock</code> provided as an argument. To give the caller a way
to keep inserting after calling <code>handle_if</code> we create an "exit" block to keep inserting after calling <code>handle_if</code>, we create an "exit" block
which is returned to the caller. Note that the "exit" block is used as the which is returned to the caller. Note that the "exit" block is used as the
terminator for both the "then" and the "else" blocks. This guarantees that no terminator for both the "then" and the "else" blocks. This guarantees that no
matter what else "handle_if" or "fill_in" does, they end up at the "exit" block. matter what else "handle_if" or "fill_in" does, they end up at the "exit" block.
...@@ -283,7 +283,7 @@ One of the first things I noticed is the frequent use of the "push_back" ...@@ -283,7 +283,7 @@ One of the first things I noticed is the frequent use of the "push_back"
method on the various lists. This is so common that it is worth mentioning. method on the various lists. This is so common that it is worth mentioning.
The "push_back" inserts a value into an STL list, vector, array, etc. at the The "push_back" inserts a value into an STL list, vector, array, etc. at the
end. The method might have also been named "insert_tail" or "append". end. The method might have also been named "insert_tail" or "append".
Althought I've used STL quite frequently, my use of push_back wasn't very Although I've used STL quite frequently, my use of push_back wasn't very
high in other programs. In LLVM, you'll use it all the time. high in other programs. In LLVM, you'll use it all the time.
</p> </p>
</div> </div>
...@@ -292,17 +292,17 @@ high in other programs. In LLVM, you'll use it all the time. ...@@ -292,17 +292,17 @@ high in other programs. In LLVM, you'll use it all the time.
<div class="doc_text"> <div class="doc_text">
<p> <p>
It took a little getting used to and several rounds of postings to the LLVM It took a little getting used to and several rounds of postings to the LLVM
mail list to wrap my head around this instruction correctly. Even though I had mailing list to wrap my head around this instruction correctly. Even though I had
read the Language Reference and Programmer's Manual a couple times each, I still read the Language Reference and Programmer's Manual a couple times each, I still
missed a few <em>very</em> key points: missed a few <em>very</em> key points:
</p> </p>
<ul> <ul>
<li>GetElementPtrInst gives you back a Value for the last thing indexed</em> <li>GetElementPtrInst gives you back a Value for the last thing indexed.</em>
<li>All global variables in LLVM are <em>pointers</em>. <li>All global variables in LLVM are <em>pointers</em>.
<li>Pointers must also be dereferenced with the GetElementPtrInst instruction. <li>Pointers must also be dereferenced with the GetElementPtrInst instruction.
</ul> </ul>
<p>This means that when you look up an element in the global variable (assuming <p>This means that when you look up an element in the global variable (assuming
its a struct or array), you <em>must</em> deference the pointer first! For many it's a struct or array), you <em>must</em> deference the pointer first! For many
things, this leads to the idiom: things, this leads to the idiom:
</p> </p>
<pre><code> <pre><code>
...@@ -319,13 +319,13 @@ will run against your grain because you'll naturally think of the global array ...@@ -319,13 +319,13 @@ will run against your grain because you'll naturally think of the global array
variable and the address of its first element as the same. That tripped me up variable and the address of its first element as the same. That tripped me up
for a while until I realized that they really do differ .. by <em>type</em>. for a while until I realized that they really do differ .. by <em>type</em>.
Remember that LLVM is a strongly typed language itself. Everything Remember that LLVM is a strongly typed language itself. Everything
has a type. The "type" of the global variable is [24 x int]*. That is, its has a type. The "type" of the global variable is [24 x int]*. That is, it's
a pointer to an array of 24 ints. When you dereference that global variable with a pointer to an array of 24 ints. When you dereference that global variable with
a single (0) index, you now have a "[24 x int]" type. Although a single (0) index, you now have a "[24 x int]" type. Although
the pointer value of the dereferenced global and the address of the zero'th element the pointer value of the dereferenced global and the address of the zero'th element
in the array will be the same, they differ in their type. The zero'th element has in the array will be the same, they differ in their type. The zero'th element has
type "int" while the pointer value has type "[24 x int]".</p> type "int" while the pointer value has type "[24 x int]".</p>
<p>Get this one aspect of LLVM right in your head and you'll save yourself <p>Get this one aspect of LLVM right in your head, and you'll save yourself
a lot of compiler writing headaches down the road.</p> a lot of compiler writing headaches down the road.</p>
</div> </div>
<!-- ======================================================================= --> <!-- ======================================================================= -->
...@@ -334,7 +334,7 @@ a lot of compiler writing headaches down the road.</p> ...@@ -334,7 +334,7 @@ a lot of compiler writing headaches down the road.</p>
<p>Linkage types in LLVM can be a little confusing, especially if your compiler <p>Linkage types in LLVM can be a little confusing, especially if your compiler
writing mind has affixed very hard concepts to particular words like "weak", writing mind has affixed very hard concepts to particular words like "weak",
"external", "global", "linkonce", etc. LLVM does <em>not</em> use the precise "external", "global", "linkonce", etc. LLVM does <em>not</em> use the precise
definitions of say ELF or GCC even though they share common terms. To be fair, definitions of, say, ELF or GCC, even though they share common terms. To be fair,
the concepts are related and similar but not precisely the same. This can lead the concepts are related and similar but not precisely the same. This can lead
you to think you know what a linkage type represents but in fact it is slightly you to think you know what a linkage type represents but in fact it is slightly
different. I recommend you read the different. I recommend you read the
...@@ -342,10 +342,10 @@ different. I recommend you read the ...@@ -342,10 +342,10 @@ different. I recommend you read the
carefully. Then, read it again.<p> carefully. Then, read it again.<p>
<p>Here are some handy tips that I discovered along the way:</p> <p>Here are some handy tips that I discovered along the way:</p>
<ul> <ul>
<li>Unitialized means external. That is, the symbol is declared in the current <li>Uninitialized means external. That is, the symbol is declared in the current
module and can be used by that module but it is not defined by that module.</li> module and can be used by that module but it is not defined by that module.</li>
<li>Setting an initializer changes a global's linkage type from whatever it was <li>Setting an initializer changes a global's linkage type from whatever it was
to a normal, defind global (not external). You'll need to call the setLinkage() to a normal, defined global (not external). You'll need to call the setLinkage()
method to reset it if you specify the initializer after the GlobalValue has been method to reset it if you specify the initializer after the GlobalValue has been
constructed. This is important for LinkOnce and Weak linkage types.</li> constructed. This is important for LinkOnce and Weak linkage types.</li>
<li>Appending linkage can be used to keep track of compilation information at <li>Appending linkage can be used to keep track of compilation information at
...@@ -362,7 +362,7 @@ Constants in LLVM took a little getting used to until I discovered a few utility ...@@ -362,7 +362,7 @@ Constants in LLVM took a little getting used to until I discovered a few utility
functions in the LLVM IR that make things easier. Here's what I learned: </p> functions in the LLVM IR that make things easier. Here's what I learned: </p>
<ul> <ul>
<li>Constants are Values like anything else and can be operands of instructions</li> <li>Constants are Values like anything else and can be operands of instructions</li>
<li>Integer constants, frequently needed can be created using the static "get" <li>Integer constants, frequently needed, can be created using the static "get"
methods of the ConstantInt, ConstantSInt, and ConstantUInt classes. The nice thing methods of the ConstantInt, ConstantSInt, and ConstantUInt classes. The nice thing
about these is that you can "get" any kind of integer quickly.</li> about these is that you can "get" any kind of integer quickly.</li>
<li>There's a special method on Constant class which allows you to get the null <li>There's a special method on Constant class which allows you to get the null
...@@ -379,14 +379,14 @@ functions in the LLVM IR that make things easier. Here's what I learned: </p> ...@@ -379,14 +379,14 @@ functions in the LLVM IR that make things easier. Here's what I learned: </p>
proceeding, a few words about the stack are in order. The stack is simply proceeding, a few words about the stack are in order. The stack is simply
a global array of 32-bit integers or pointers. A global index keeps track a global array of 32-bit integers or pointers. A global index keeps track
of the location of the top of the stack. All of this is hidden from the of the location of the top of the stack. All of this is hidden from the
programmer but it needs to be noted because it is the foundation of the programmer, but it needs to be noted because it is the foundation of the
conceptual programming model for Stacker. When you write a definition, conceptual programming model for Stacker. When you write a definition,
you are, essentially, saying how you want that definition to manipulate you are, essentially, saying how you want that definition to manipulate
the global stack.</p> the global stack.</p>
<p>Manipulating the stack can be quite hazardous. There is no distinction <p>Manipulating the stack can be quite hazardous. There is no distinction
given and no checking for the various types of values that can be placed given and no checking for the various types of values that can be placed
on the stack. Automatic coercion between types is performed. In many on the stack. Automatic coercion between types is performed. In many
cases this is useful. For example, a boolean value placed on the stack cases, this is useful. For example, a boolean value placed on the stack
can be interpreted as an integer with good results. However, using a can be interpreted as an integer with good results. However, using a
word that interprets that boolean value as a pointer to a string to word that interprets that boolean value as a pointer to a string to
print out will almost always yield a crash. Stacker simply leaves it print out will almost always yield a crash. Stacker simply leaves it
...@@ -406,9 +406,9 @@ is terminated by a semi-colon.</p> ...@@ -406,9 +406,9 @@ is terminated by a semi-colon.</p>
<p>So, your typical definition will have the form:</p> <p>So, your typical definition will have the form:</p>
<pre><code>: name ... ;</code></pre> <pre><code>: name ... ;</code></pre>
<p>The <code>name</code> is up to you but it must start with a letter and contain <p>The <code>name</code> is up to you but it must start with a letter and contain
only letters numbers and underscore. Names are case sensitive and must not be only letters, numbers, and underscore. Names are case sensitive and must not be
the same as the name of a built-in word. The <code>...</code> is replaced by the same as the name of a built-in word. The <code>...</code> is replaced by
the stack manipulting words that you wish define <code>name</code> as. <p> the stack manipulating words that you wish to define <code>name</code> as. <p>
</div> </div>
<!-- ======================================================================= --> <!-- ======================================================================= -->
<div class="doc_subsection"><a name="comments"></a>Comments</div> <div class="doc_subsection"><a name="comments"></a>Comments</div>
...@@ -429,12 +429,12 @@ a real program.</p> ...@@ -429,12 +429,12 @@ a real program.</p>
<!-- ======================================================================= --> <!-- ======================================================================= -->
<div class="doc_subsection"><a name="literals"></a>Literals</div> <div class="doc_subsection"><a name="literals"></a>Literals</div>
<div class="doc_text"> <div class="doc_text">
<p>There are three kinds of literal values in Stacker. Integer, Strings, <p>There are three kinds of literal values in Stacker: Integers, Strings,
and Booleans. In each case, the stack operation is to simply push the and Booleans. In each case, the stack operation is to simply push the
value onto the stack. So, for example:<br/> value on to the stack. So, for example:<br/>
<code> 42 " is the answer." TRUE </code><br/> <code> 42 " is the answer." TRUE </code><br/>
will push three values onto the stack: the integer 42, the will push three values on to the stack: the integer 42, the
string " is the answer." and the boolean TRUE.</p> string " is the answer.", and the boolean TRUE.</p>
</div> </div>
<!-- ======================================================================= --> <!-- ======================================================================= -->
<div class="doc_subsection"><a name="words"></a>Words</div> <div class="doc_subsection"><a name="words"></a>Words</div>
...@@ -464,20 +464,20 @@ linking.</p> ...@@ -464,20 +464,20 @@ linking.</p>
<p>The built-in words of the Stacker language are put in several groups <p>The built-in words of the Stacker language are put in several groups
depending on what they do. The groups are as follows:</p> depending on what they do. The groups are as follows:</p>
<ol> <ol>
<li><em>Logical</em>These words provide the logical operations for <li><em>Logical</em>: These words provide the logical operations for
comparing stack operands.<br/>The words are: &lt; &gt; &lt;= &gt;= comparing stack operands.<br/>The words are: &lt; &gt; &lt;= &gt;=
= &lt;&gt; true false.</li> = &lt;&gt; true false.</li>
<li><em>Bitwise</em>These words perform bitwise computations on <li><em>Bitwise</em>: These words perform bitwise computations on
their operands. <br/> The words are: &lt;&lt; &gt;&gt; XOR AND NOT</li> their operands. <br/> The words are: &lt;&lt; &gt;&gt; XOR AND NOT</li>
<li><em>Arithmetic</em>These words perform arithmetic computations on <li><em>Arithmetic</em>: These words perform arithmetic computations on
their operands. <br/> The words are: ABS NEG + - * / MOD */ ++ -- MIN MAX</li> their operands. <br/> The words are: ABS NEG + - * / MOD */ ++ -- MIN MAX</li>
<li><em>Stack</em>These words manipulate the stack directly by moving <li><em>Stack</em>: These words manipulate the stack directly by moving
its elements around.<br/> The words are: DROP DUP SWAP OVER ROT DUP2 DROP2 PICK TUCK</li> its elements around.<br/> The words are: DROP DUP SWAP OVER ROT DUP2 DROP2 PICK TUCK</li>
<li><em>Memory</em>These words allocate, free and manipulate memory <li><em>Memory</em>: These words allocate, free, and manipulate memory
areas outside the stack.<br/>The words are: MALLOC FREE GET PUT</li> areas outside the stack.<br/>The words are: MALLOC FREE GET PUT</li>
<li><em>Control</em>These words alter the normal left to right flow <li><em>Control</em>: These words alter the normal left to right flow
of execution.<br/>The words are: IF ELSE ENDIF WHILE END RETURN EXIT RECURSE</li> of execution.<br/>The words are: IF ELSE ENDIF WHILE END RETURN EXIT RECURSE</li>
<li><em>I/O</em> These words perform output on the standard output <li><em>I/O</em>: These words perform output on the standard output
and input on the standard input. No other I/O is possible in Stacker. and input on the standard input. No other I/O is possible in Stacker.
<br/>The words are: SPACE TAB CR &gt;s &gt;d &gt;c &lt;s &lt;d &lt;c.</li> <br/>The words are: SPACE TAB CR &gt;s &gt;d &gt;c &lt;s &lt;d &lt;c.</li>
</ol> </ol>
...@@ -554,12 +554,12 @@ using the following construction:</p> ...@@ -554,12 +554,12 @@ using the following construction:</p>
<tr><td>FALSE</td> <tr><td>FALSE</td>
<td>FALSE</td> <td>FALSE</td>
<td> -- b</td> <td> -- b</td>
<td>The boolean value FALSE (0) is pushed onto the stack.</td> <td>The boolean value FALSE (0) is pushed on to the stack.</td>
</tr> </tr>
<tr><td>TRUE</td> <tr><td>TRUE</td>
<td>TRUE</td> <td>TRUE</td>
<td> -- b</td> <td> -- b</td>
<td>The boolean value TRUE (-1) is pushed onto the stack.</td> <td>The boolean value TRUE (-1) is pushed on to the stack.</td>
</tr> </tr>
<tr><td colspan="4">BITWISE OPERATIONS</td></tr> <tr><td colspan="4">BITWISE OPERATIONS</td></tr>
<tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr> <tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr>
...@@ -604,75 +604,75 @@ using the following construction:</p> ...@@ -604,75 +604,75 @@ using the following construction:</p>
<td>ABS</td> <td>ABS</td>
<td>w -- |w|</td> <td>w -- |w|</td>
<td>One value s popped off the stack; its absolute value is computed <td>One value s popped off the stack; its absolute value is computed
and then pushed onto the stack. If w1 is -1 then w2 is 1. If w1 is and then pushed on to the stack. If w1 is -1 then w2 is 1. If w1 is
1 then w2 is also 1.</td> 1 then w2 is also 1.</td>
</tr> </tr>
<tr><td>NEG</td> <tr><td>NEG</td>
<td>NEG</td> <td>NEG</td>
<td>w -- -w</td> <td>w -- -w</td>
<td>One value is popped off the stack which is negated and then <td>One value is popped off the stack which is negated and then
pushed back onto the stack. If w1 is -1 then w2 is 1. If w1 is pushed back on to the stack. If w1 is -1 then w2 is 1. If w1 is
1 then w2 is -1.</td> 1 then w2 is -1.</td>
</tr> </tr>
<tr><td> + </td> <tr><td> + </td>
<td>ADD</td> <td>ADD</td>
<td>w1 w2 -- w2+w1</td> <td>w1 w2 -- w2+w1</td>
<td>Two values are popped off the stack. Their sum is pushed back <td>Two values are popped off the stack. Their sum is pushed back
onto the stack</td> on to the stack</td>
</tr> </tr>
<tr><td> - </td> <tr><td> - </td>
<td>SUB</td> <td>SUB</td>
<td>w1 w2 -- w2-w1</td> <td>w1 w2 -- w2-w1</td>
<td>Two values are popped off the stack. Their difference is pushed back <td>Two values are popped off the stack. Their difference is pushed back
onto the stack</td> on to the stack</td>
</tr> </tr>
<tr><td> * </td> <tr><td> * </td>
<td>MUL</td> <td>MUL</td>
<td>w1 w2 -- w2*w1</td> <td>w1 w2 -- w2*w1</td>
<td>Two values are popped off the stack. Their product is pushed back <td>Two values are popped off the stack. Their product is pushed back
onto the stack</td> on to the stack</td>
</tr> </tr>
<tr><td> / </td> <tr><td> / </td>
<td>DIV</td> <td>DIV</td>
<td>w1 w2 -- w2/w1</td> <td>w1 w2 -- w2/w1</td>
<td>Two values are popped off the stack. Their quotient is pushed back <td>Two values are popped off the stack. Their quotient is pushed back
onto the stack</td> on to the stack</td>
</tr> </tr>
<tr><td>MOD</td> <tr><td>MOD</td>
<td>MOD</td> <td>MOD</td>
<td>w1 w2 -- w2%w1</td> <td>w1 w2 -- w2%w1</td>
<td>Two values are popped off the stack. Their remainder after division <td>Two values are popped off the stack. Their remainder after division
of w1 by w2 is pushed back onto the stack</td> of w1 by w2 is pushed back on to the stack</td>
</tr> </tr>
<tr><td> */ </td> <tr><td> */ </td>
<td>STAR_SLAH</td> <td>STAR_SLAH</td>
<td>w1 w2 w3 -- (w3*w2)/w1</td> <td>w1 w2 w3 -- (w3*w2)/w1</td>
<td>Three values are popped off the stack. The product of w1 and w2 is <td>Three values are popped off the stack. The product of w1 and w2 is
divided by w3. The result is pushed back onto the stack.</td> divided by w3. The result is pushed back on to the stack.</td>
</tr> </tr>
<tr><td> ++ </td> <tr><td> ++ </td>
<td>INCR</td> <td>INCR</td>
<td>w -- w+1</td> <td>w -- w+1</td>
<td>One value is popped off the stack. It is incremented by one and then <td>One value is popped off the stack. It is incremented by one and then
pushed back onto the stack.</td> pushed back on to the stack.</td>
</tr> </tr>
<tr><td> -- </td> <tr><td> -- </td>
<td>DECR</td> <td>DECR</td>
<td>w -- w-1</td> <td>w -- w-1</td>
<td>One value is popped off the stack. It is decremented by one and then <td>One value is popped off the stack. It is decremented by one and then
pushed back onto the stack.</td> pushed back on to the stack.</td>
</tr> </tr>
<tr><td>MIN</td> <tr><td>MIN</td>
<td>MIN</td> <td>MIN</td>
<td>w1 w2 -- (w2&lt;w1?w2:w1)</td> <td>w1 w2 -- (w2&lt;w1?w2:w1)</td>
<td>Two values are popped off the stack. The larger one is pushed back <td>Two values are popped off the stack. The larger one is pushed back
onto the stack.</td> on to the stack.</td>
</tr> </tr>
<tr><td>MAX</td> <tr><td>MAX</td>
<td>MAX</td> <td>MAX</td>
<td>w1 w2 -- (w2&gt;w1?w2:w1)</td> <td>w1 w2 -- (w2&gt;w1?w2:w1)</td>
<td>Two values are popped off the stack. The larger value is pushed back <td>Two values are popped off the stack. The larger value is pushed back
onto the stack.</td> on to the stack.</td>
</tr> </tr>
<tr><td colspan="4">STACK MANIPULATION OPERATIONS</td></tr> <tr><td colspan="4">STACK MANIPULATION OPERATIONS</td></tr>
<tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr> <tr><td>Word</td><td>Name</td><td>Operation</td><td>Description</td></tr>
...@@ -703,13 +703,13 @@ using the following construction:</p> ...@@ -703,13 +703,13 @@ using the following construction:</p>
<tr><td>DUP</td> <tr><td>DUP</td>
<td>DUP</td> <td>DUP</td>
<td>w1 -- w1 w1</td> <td>w1 -- w1 w1</td>
<td>One value is popped off the stack. That value is then pushed onto <td>One value is popped off the stack. That value is then pushed on to
the stack twice to duplicate the top stack vaue.</td> the stack twice to duplicate the top stack value.</td>
</tr> </tr>
<tr><td>DUP2</td> <tr><td>DUP2</td>
<td>DUP2</td> <td>DUP2</td>
<td>w1 w2 -- w1 w2 w1 w2</td> <td>w1 w2 -- w1 w2 w1 w2</td>
<td>The top two values on the stack are duplicated. That is, two vaues <td>The top two values on the stack are duplicated. That is, two values
are popped off the stack. They are alternately pushed back on the are popped off the stack. They are alternately pushed back on the
stack twice each.</td> stack twice each.</td>
</tr> </tr>
...@@ -717,7 +717,7 @@ using the following construction:</p> ...@@ -717,7 +717,7 @@ using the following construction:</p>
<td>SWAP</td> <td>SWAP</td>
<td>w1 w2 -- w2 w1</td> <td>w1 w2 -- w2 w1</td>
<td>The top two stack items are reversed in their order. That is, two <td>The top two stack items are reversed in their order. That is, two
values are popped off the stack and pushed back onto the stack in values are popped off the stack and pushed back on to the stack in
the opposite order they were popped.</td> the opposite order they were popped.</td>
</tr> </tr>
<tr><td>SWAP2</td> <tr><td>SWAP2</td>
...@@ -725,27 +725,27 @@ using the following construction:</p> ...@@ -725,27 +725,27 @@ using the following construction:</p>
<td>w1 w2 w3 w4 -- w3 w4 w2 w1</td> <td>w1 w2 w3 w4 -- w3 w4 w2 w1</td>
<td>The top four stack items are swapped in pairs. That is, two values <td>The top four stack items are swapped in pairs. That is, two values
are popped and retained. Then, two more values are popped and retained. are popped and retained. Then, two more values are popped and retained.
The values are pushed back onto the stack in the reverse order but The values are pushed back on to the stack in the reverse order but
in pairs.</p> in pairs.</p>
</tr> </tr>
<tr><td>OVER</td> <tr><td>OVER</td>
<td>OVER</td> <td>OVER</td>
<td>w1 w2-- w1 w2 w1</td> <td>w1 w2-- w1 w2 w1</td>
<td>Two values are popped from the stack. They are pushed back <td>Two values are popped from the stack. They are pushed back
onto the stack in the order w1 w2 w1. This seems to cause the on to the stack in the order w1 w2 w1. This seems to cause the
top stack element to be duplicated "over" the next value.</td> top stack element to be duplicated "over" the next value.</td>
</tr> </tr>
<tr><td>OVER2</td> <tr><td>OVER2</td>
<td>OVER2</td> <td>OVER2</td>
<td>w1 w2 w3 w4 -- w1 w2 w3 w4 w1 w2</td> <td>w1 w2 w3 w4 -- w1 w2 w3 w4 w1 w2</td>
<td>The third and fourth values on the stack are replicated onto the <td>The third and fourth values on the stack are replicated on to the
top of the stack</td> top of the stack</td>
</tr> </tr>
<tr><td>ROT</td> <tr><td>ROT</td>
<td>ROT</td> <td>ROT</td>
<td>w1 w2 w3 -- w2 w3 w1</td> <td>w1 w2 w3 -- w2 w3 w1</td>
<td>The top three values are rotated. That is, three value are popped <td>The top three values are rotated. That is, three value are popped
off the stack. They are pushed back onto the stack in the order off the stack. They are pushed back on to the stack in the order
w1 w3 w2.</td> w1 w3 w2.</td>
</tr> </tr>
<tr><td>ROT2</td> <tr><td>ROT2</td>
...@@ -822,7 +822,7 @@ using the following construction:</p> ...@@ -822,7 +822,7 @@ using the following construction:</p>
<td>One value is popped off the stack. The value is used as the size <td>One value is popped off the stack. The value is used as the size
of a memory block to allocate. The size is in bytes, not words. of a memory block to allocate. The size is in bytes, not words.
The memory allocation is completed and the address of the memory The memory allocation is completed and the address of the memory
block is pushed onto the stack.</td> block is pushed on to the stack.</td>
</tr> </tr>
<tr><td>FREE</td> <tr><td>FREE</td>
<td>FREE</td> <td>FREE</td>
...@@ -911,7 +911,7 @@ using the following construction:</p> ...@@ -911,7 +911,7 @@ using the following construction:</p>
<td>The boolean value on the top of the stack is examined. If it is non-zero then the <td>The boolean value on the top of the stack is examined. If it is non-zero then the
"words..." between WHILE and END are executed. Execution then begins again at the WHILE where another "words..." between WHILE and END are executed. Execution then begins again at the WHILE where another
boolean is popped off the stack. To prevent this operation from eating up the entire boolean is popped off the stack. To prevent this operation from eating up the entire
stack, you should push onto the stack (just before the END) a boolean value that indicates stack, you should push on to the stack (just before the END) a boolean value that indicates
whether to terminate. Note that since booleans and integers can be coerced you can whether to terminate. Note that since booleans and integers can be coerced you can
use the following "for loop" idiom:<br/> use the following "for loop" idiom:<br/>
<code>(push count) WHILE (words...) -- END</code><br/> <code>(push count) WHILE (words...) -- END</code><br/>
...@@ -960,19 +960,19 @@ using the following construction:</p> ...@@ -960,19 +960,19 @@ using the following construction:</p>
<td>IN_STR</td> <td>IN_STR</td>
<td> -- s </td> <td> -- s </td>
<td>A string is read from the input via the scanf(3) format string " %as". The <td>A string is read from the input via the scanf(3) format string " %as". The
resulting string is pushed onto the stack.</td> resulting string is pushed on to the stack.</td>
</tr> </tr>
<tr><td>&lt;d</td> <tr><td>&lt;d</td>
<td>IN_STR</td> <td>IN_STR</td>
<td> -- w </td> <td> -- w </td>
<td>An integer is read from the input via the scanf(3) format string " %d". The <td>An integer is read from the input via the scanf(3) format string " %d". The
resulting value is pushed onto the stack</td> resulting value is pushed on to the stack</td>
</tr> </tr>
<tr><td>&lt;c</td> <tr><td>&lt;c</td>
<td>IN_CHR</td> <td>IN_CHR</td>
<td> -- w </td> <td> -- w </td>
<td>A single character is read from the input via the scanf(3) format string <td>A single character is read from the input via the scanf(3) format string
" %c". The value is converted to an integer and pushed onto the stack.</td> " %c". The value is converted to an integer and pushed on to the stack.</td>
</tr> </tr>
<tr><td>DUMP</td> <tr><td>DUMP</td>
<td>DUMP</td> <td>DUMP</td>
...@@ -989,9 +989,9 @@ using the following construction:</p> ...@@ -989,9 +989,9 @@ using the following construction:</p>
<p>The following fully documented program highlights many features of both <p>The following fully documented program highlights many features of both
the Stacker language and what is possible with LLVM. The program has two modes the Stacker language and what is possible with LLVM. The program has two modes
of operations. If you provide numeric arguments to the program, it checks to see of operations. If you provide numeric arguments to the program, it checks to see
if those arguments are prime numbers, prints out the results. Without any if those arguments are prime numbers and prints out the results. Without any
aruments, the program prints out any prime numbers it finds between 1 and one arguments, the program prints out any prime numbers it finds between 1 and one
million (there's a log of them!). The source code comments below tell the million (there's a lot of them!). The source code comments below tell the
remainder of the story. remainder of the story.
</p> </p>
</div> </div>
...@@ -1015,7 +1015,7 @@ remainder of the story. ...@@ -1015,7 +1015,7 @@ remainder of the story.
: exit_loop FALSE; : exit_loop FALSE;
################################################################################ ################################################################################
# This definition tryies an actual division of a candidate prime number. It # This definition tries an actual division of a candidate prime number. It
# determines whether the division loop on this candidate should continue or # determines whether the division loop on this candidate should continue or
# not. # not.
# STACK<: # STACK<:
...@@ -1075,7 +1075,7 @@ remainder of the story. ...@@ -1075,7 +1075,7 @@ remainder of the story.
# STACK<: # STACK<:
# p - the prime number to check # p - the prime number to check
# STACK>: # STACK>:
# yn - boolean indiating if its a prime or not # yn - boolean indicating if its a prime or not
# p - the prime number checked # p - the prime number checked
################################################################################ ################################################################################
: try_harder : try_harder
...@@ -1248,7 +1248,7 @@ remainder of the story. ...@@ -1248,7 +1248,7 @@ remainder of the story.
under the LLVM "projects" directory. You will need to obtain the LLVM sources under the LLVM "projects" directory. You will need to obtain the LLVM sources
to find it (either via anonymous CVS or a tarball. See the to find it (either via anonymous CVS or a tarball. See the
<a href="GettingStarted.html">Getting Started</a> document).</p> <a href="GettingStarted.html">Getting Started</a> document).</p>
<p>Under the "projects" directory there is a directory named "stacker". That <p>Under the "projects" directory there is a directory named "Stacker". That
directory contains everything, as follows:</p> directory contains everything, as follows:</p>
<ul> <ul>
<li><em>lib</em> - contains most of the source code <li><em>lib</em> - contains most of the source code
...@@ -1301,7 +1301,7 @@ directory contains everything, as follows:</p> ...@@ -1301,7 +1301,7 @@ directory contains everything, as follows:</p>
definitions, the ROLL word is not implemented. This word was left out of definitions, the ROLL word is not implemented. This word was left out of
Stacker on purpose so that it can be an exercise for the student. The exercise Stacker on purpose so that it can be an exercise for the student. The exercise
is to implement the ROLL functionality (in your own workspace) and build a test is to implement the ROLL functionality (in your own workspace) and build a test
program for it. If you can implement ROLL you understand Stacker and probably program for it. If you can implement ROLL, you understand Stacker and probably
a fair amount about LLVM since this is one of the more complicated Stacker a fair amount about LLVM since this is one of the more complicated Stacker
operations. The work will almost be completely limited to the operations. The work will almost be completely limited to the
<a href="#compiler">compiler</a>. <a href="#compiler">compiler</a>.
...@@ -1326,7 +1326,7 @@ interested, here are some things that could be implemented better:</p> ...@@ -1326,7 +1326,7 @@ interested, here are some things that could be implemented better:</p>
emitted currently is somewhat wasteful. It gets cleaned up a lot by existing emitted currently is somewhat wasteful. It gets cleaned up a lot by existing
passes but more could be done.</li> passes but more could be done.</li>
<li>Add -O -O1 -O2 and -O3 optimization switches to the compiler driver to <li>Add -O -O1 -O2 and -O3 optimization switches to the compiler driver to
allow LLVM optimization without using "opt"</li> allow LLVM optimization without using "opt."</li>
<li>Make the compiler driver use the LLVM linking facilities (with IPO) before <li>Make the compiler driver use the LLVM linking facilities (with IPO) before
depending on GCC to do the final link.</li> depending on GCC to do the final link.</li>
<li>Clean up parsing. It doesn't handle errors very well.</li> <li>Clean up parsing. It doesn't handle errors very well.</li>
......
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