diff --git a/include/MantleAPI/Traffic/i_entity.h b/include/MantleAPI/Traffic/i_entity.h
index f3ce582c58813d9ec93a51f538df5f9396230899..b6aaf3d79c6560dceccb3be4a9870c51fd1a6721 100644
--- a/include/MantleAPI/Traffic/i_entity.h
+++ b/include/MantleAPI/Traffic/i_entity.h
@@ -59,7 +59,7 @@ public:
   /// @param inert_pos  Position of the scenario entity
   virtual void SetPosition(const Vec3<units::length::meter_t>& inert_pos) = 0;
 
-  /// @brief Gets the position of the scenario entity
+  /// @brief Get the position of the scenario entity
   ///
   /// @return Position of the scenario entity
   [[nodiscard]] virtual Vec3<units::length::meter_t> GetPosition() const = 0;
@@ -69,7 +69,7 @@ public:
   /// @param velocity Velocity vector (Forward, Sideward, Upward)
   virtual void SetVelocity(const Vec3<units::velocity::meters_per_second_t>& velocity) = 0;
 
-  /// @brief Gets the velocity of the scenario entity
+  /// @brief Get the velocity of the scenario entity
   ///
   /// @return Velocity vector (Forward, Sideward, Upward)
   [[nodiscard]] virtual Vec3<units::velocity::meters_per_second_t> GetVelocity() const = 0;
@@ -79,7 +79,7 @@ public:
   /// @param acceleration Acceleration vector (Forward, Sideward, Upward)
   virtual void SetAcceleration(const Vec3<units::acceleration::meters_per_second_squared_t>& acceleration) = 0;
 
-  /// @brief Gets the acceleration of the scenario entity
+  /// @brief Get the acceleration of the scenario entity
   ///
   /// @return Acceleration vector (Forward, Sideward, Upward)
   [[nodiscard]] virtual Vec3<units::acceleration::meters_per_second_squared_t> GetAcceleration() const = 0;
@@ -89,7 +89,7 @@ public:
   /// @param orientation 3D representation of orientation using yaw, pitch, and roll angles
   virtual void SetOrientation(const Orientation3<units::angle::radian_t>& orientation) = 0;
 
-  /// @brief Gets the orientation of the scenario entity
+  /// @brief Get the orientation of the scenario entity
   ///
   /// @return 3D representation of orientation using yaw, pitch, and roll angles
   [[nodiscard]] virtual Orientation3<units::angle::radian_t> GetOrientation() const = 0;
@@ -100,7 +100,7 @@ public:
   virtual void SetOrientationRate(
       const Orientation3<units::angular_velocity::radians_per_second_t>& orientation_rate) = 0;
 
-  /// @brief Gets the orientation rate (angular velocity) of the scenario entity
+  /// @brief Get the orientation rate (angular velocity) of the scenario entity
   ///
   /// @return Rate at which yaw, pitch, and roll angles are changing with respect to time
   [[nodiscard]] virtual Orientation3<units::angular_velocity::radians_per_second_t> GetOrientationRate() const = 0;
@@ -111,7 +111,7 @@ public:
   virtual void SetOrientationAcceleration(
       const Orientation3<units::angular_acceleration::radians_per_second_squared_t>& orientation_acceleration) = 0;
 
-  /// @brief Gets the orientation acceleration (angular acceleration) of the scenario entity
+  /// @brief Get the orientation acceleration (angular acceleration) of the scenario entity
   ///
   /// @return Orientation acceleration (angular acceleration)
   [[nodiscard]] virtual Orientation3<units::angular_acceleration::radians_per_second_squared_t> GetOrientationAcceleration()
@@ -122,7 +122,7 @@ public:
   /// @param properties Basic properties that describe scenario entity
   virtual void SetProperties(std::unique_ptr<mantle_api::EntityProperties> properties) = 0;
 
-  /// @brief Gets the properties that describe scenario entity
+  /// @brief Get the properties that describe scenario entity
   ///
   /// @return Basic properties that describe scenario entity
   [[nodiscard]] virtual EntityProperties* GetProperties() const = 0;
@@ -132,7 +132,7 @@ public:
   /// @param assigned_lane_ids The IDs of the lanes that scenario entity is assigned to
   virtual void SetAssignedLaneIds(const std::vector<std::uint64_t>& assigned_lane_ids) = 0;
 
-  /// @brief Gets the IDs of the lanes that scenario entity is assigned to
+  /// @brief Get the IDs of the lanes that scenario entity is assigned to
   ///
   /// @return IDs of the lanes that scenario entity is assigned to
   [[nodiscard]] virtual std::vector<std::uint64_t> GetAssignedLaneIds() const = 0;
@@ -142,7 +142,7 @@ public:
   /// @param visibility Visibility of the scenario entity
   virtual void SetVisibility(const EntityVisibilityConfig& visibility) = 0;
 
-  /// @brief Gets the visibility of the scenario entity
+  /// @brief Get the visibility of the scenario entity
   ///
   /// @return Visibility of the scenario entity
   [[nodiscard]] virtual EntityVisibilityConfig GetVisibility() const = 0;
@@ -152,7 +152,7 @@ public:
 class IVehicle : public virtual IEntity
 {
 public:
-  /// @brief Gets the additional properties for entity object of type vehicle
+  /// @brief Get the additional properties for entity object of type vehicle
   ///
   /// @return Additional properties that describe scenario entity object of type vehicle
   [[nodiscard]] VehicleProperties* GetProperties() const override = 0;
@@ -162,20 +162,27 @@ public:
   /// @param state State of the indicator
   virtual void SetIndicatorState(IndicatorState state) = 0;
 
-  /// @brief Gets the indicator's state
+  /// @brief Get the indicator's state
   ///
   /// @return State of the indicator
   [[nodiscard]] virtual IndicatorState GetIndicatorState() const = 0;
 
-  //    virtual bool IsHost() const = 0;
-  //    virtual void SetHost() = 0;
+  /// Set the steering wheel angle
+  ///
+  /// @param steering_wheel_angle Angle of the steering wheel
+  virtual void SetSteeringWheelAngle(units::angle::radian_t steering_wheel_angle) = 0;
+
+  /// Get the steering wheel angle
+  ///
+  /// @return Angle of the steering wheel
+  [[nodiscard]] virtual units::angle::radian_t GetSteeringWheelAngle() const = 0;
 };
 
 /// Interface for scenario entities of pedestrian type
 class IPedestrian : public virtual IEntity
 {
 public:
-  /// @brief Gets the additional properties for entity object of type pedestrian
+  /// @brief Get the additional properties for entity object of type pedestrian
   ///
   /// @return Additional properties that describe scenario entity object of type pedestrian
   [[nodiscard]] PedestrianProperties* GetProperties() const override = 0;
@@ -185,7 +192,7 @@ public:
 class IStaticObject : public virtual IEntity
 {
 public:
-  /// @brief Gets the additional properties for static scenario entity
+  /// @brief Get the additional properties for static scenario entity
   ///
   /// @return Additional properties that describe static scenario entity
   [[nodiscard]] StaticObjectProperties* GetProperties() const override = 0;
diff --git a/test/MantleAPI/Test/test_utils.h b/test/MantleAPI/Test/test_utils.h
index 902bddf569da39d0556bde0863684fbe6e734dec..d9b79fcc099cc86da3b4ad59d3591bc853bf9135 100644
--- a/test/MantleAPI/Test/test_utils.h
+++ b/test/MantleAPI/Test/test_utils.h
@@ -123,6 +123,9 @@ public:
   void SetIndicatorState(mantle_api::IndicatorState state) override { std::ignore = state; }
   mantle_api::IndicatorState GetIndicatorState() const override { return mantle_api::IndicatorState::kUnknown; }
 
+  MOCK_METHOD(void, SetSteeringWheelAngle, (units::angle::radian_t steering_wheel_angle), (override));
+  MOCK_METHOD(units::angle::radian_t, GetSteeringWheelAngle, (), (const, override));
+
 private:
   std::string name_{};
   std::unique_ptr<mantle_api::EntityProperties> properties_{std::make_unique<mantle_api::VehicleProperties>()};