From e710781ebccb54421f5d5ef92100c9c45aa69f4c Mon Sep 17 00:00:00 2001 From: Andrei Gherzan <andrei.gherzan@huawei.com> Date: Thu, 18 Feb 2021 15:40:27 +0000 Subject: [PATCH] zephyr/local.conf.sample: Use the default poky config as we do for linux This will include definitions and info for useful variables like DL_DIR, SSTATE_DIR etc. Signed-off-by: Andrei Gherzan <andrei.gherzan@huawei.com> --- flavours/zephyr/local.conf.sample | 207 +++++++++++++++++++++++++++++- 1 file changed, 204 insertions(+), 3 deletions(-) diff --git a/flavours/zephyr/local.conf.sample b/flavours/zephyr/local.conf.sample index 5aaa9e71..81dbd652 100644 --- a/flavours/zephyr/local.conf.sample +++ b/flavours/zephyr/local.conf.sample @@ -10,23 +10,69 @@ # default values are provided as comments to show people example syntax. Enabling # the option is a question of removing the # character and making any change to the # variable as required. - # # Machine Selection # # You need to select a specific machine to target the build with. There are a selection # of emulated machines available which can boot and run in the QEMU emulator: # -#MACHINE ?= "qemu-cortex-m3" #MACHINE ?= "qemu-x86" +#MACHINE ?= "qemu-cortex-m3" +# +# There are also the following hardware board target machines included for +# demonstration purposes: +# +#MACHINE ?= "96b-nitrogen" +#MACHINE ?= "96b-avenger96" # # This sets the default machine to be qemu-x86 if no other machine is selected: MACHINE ??= "qemu-x86" +# +# Where to place downloads +# +# During a first build the system will download many different source code tarballs +# from various upstream projects. This can take a while, particularly if your network +# connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you +# can preserve this directory to speed up this part of subsequent builds. This directory +# is safe to share between multiple builds on the same machine too. +# +# The default is a downloads directory under TOPDIR which is the build directory. +# +#DL_DIR ?= "${TOPDIR}/downloads" + +# +# Where to place shared-state files +# +# BitBake has the capability to accelerate builds based on previously built output. +# This is done using "shared state" files which can be thought of as cache objects +# and this option determines where those files are placed. +# +# You can wipe out TMPDIR leaving this directory intact and the build would regenerate +# from these files if no changes were made to the configuration. If changes were made +# to the configuration, only shared state files where the state was still valid would +# be used (done using checksums). +# +# The default is a sstate-cache directory under TOPDIR. +# +#SSTATE_DIR ?= "${TOPDIR}/sstate-cache" + +# +# Where to place the build output +# +# This option specifies where the bulk of the building work should be done and +# where BitBake should place its temporary files and output. Keep in mind that +# this includes the extraction and compilation of many applications and the toolchain +# which can use Gigabytes of hard disk space. +# +# The default is a tmp directory under TOPDIR. +# +#TMPDIR = "${TOPDIR}/tmp" + # # Default policy config # -DISTRO = "openharmony-zephyr" +DISTRO ?= "openharmony-zephyr" # # Package Management configuration @@ -42,6 +88,161 @@ DISTRO = "openharmony-zephyr" # We default to rpm: PACKAGE_CLASSES ?= "package_rpm" +# +# SDK target architecture +# +# This variable specifies the architecture to build SDK items for and means +# you can build the SDK packages for architectures other than the machine you are +# running the build on (i.e. building i686 packages on an x86_64 host). +# Supported values are i686 and x86_64 +#SDKMACHINE ?= "i686" + +# +# Extra image configuration defaults +# +# The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated +# images. Some of these options are added to certain image types automatically. The +# variable can contain the following options: +# "dbg-pkgs" - add -dbg packages for all installed packages +# (adds symbol information for debugging/profiling) +# "src-pkgs" - add -src packages for all installed packages +# (adds source code for debugging) +# "dev-pkgs" - add -dev packages for all installed packages +# (useful if you want to develop against libs in the image) +# "ptest-pkgs" - add -ptest packages for all ptest-enabled packages +# (useful if you want to run the package test suites) +# "tools-sdk" - add development tools (gcc, make, pkgconfig etc.) +# "tools-debug" - add debugging tools (gdb, strace) +# "eclipse-debug" - add Eclipse remote debugging support +# "tools-profile" - add profiling tools (oprofile, lttng, valgrind) +# "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.) +# "debug-tweaks" - make an image suitable for development +# e.g. ssh root access has a blank password +# There are other application targets that can be used here too, see +# meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details. +# We default to enabling the debugging tweaks. +EXTRA_IMAGE_FEATURES ?= "debug-tweaks" + +# +# Additional image features +# +# The following is a list of additional classes to use when building images which +# enable extra features. Some available options which can be included in this variable +# are: +# - 'buildstats' collect build statistics +# - 'image-mklibs' to reduce shared library files size for an image +# - 'image-prelink' in order to prelink the filesystem image +# NOTE: if listing mklibs & prelink both, then make sure mklibs is before prelink +# NOTE: mklibs also needs to be explicitly enabled for a given image, see local.conf.extended +USER_CLASSES ?= "buildstats image-mklibs image-prelink" + +# +# Runtime testing of images +# +# The build system can test booting virtual machine images under qemu (an emulator) +# after any root filesystems are created and run tests against those images. It can also +# run tests against any SDK that are built. To enable this uncomment these lines. +# See classes/test{image,sdk}.bbclass for further details. +#IMAGE_CLASSES += "testimage testsdk" +#TESTIMAGE_AUTO_qemuall = "1" + +# +# Interactive shell configuration +# +# Under certain circumstances the system may need input from you and to do this it +# can launch an interactive shell. It needs to do this since the build is +# multithreaded and needs to be able to handle the case where more than one parallel +# process may require the user's attention. The default is iterate over the available +# terminal types to find one that works. +# +# Examples of the occasions this may happen are when resolving patches which cannot +# be applied, to use the devshell or the kernel menuconfig +# +# Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none +# Note: currently, Konsole support only works for KDE 3.x due to the way +# newer Konsole versions behave +#OE_TERMINAL = "auto" +# By default disable interactive patch resolution (tasks will just fail instead): +PATCHRESOLVE = "noop" + +# +# Disk Space Monitoring during the build +# +# Monitor the disk space during the build. If there is less that 1GB of space or less +# than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully +# shutdown the build. If there is less that 100MB or 1K inodes, perform a hard abort +# of the build. The reason for this is that running completely out of space can corrupt +# files and damages the build in ways which may not be easily recoverable. +# It's necesary to monitor /tmp, if there is no space left the build will fail +# with very exotic errors. +BB_DISKMON_DIRS ??= "\ + STOPTASKS,${TMPDIR},1G,100K \ + STOPTASKS,${DL_DIR},1G,100K \ + STOPTASKS,${SSTATE_DIR},1G,100K \ + STOPTASKS,/tmp,100M,100K \ + ABORT,${TMPDIR},100M,1K \ + ABORT,${DL_DIR},100M,1K \ + ABORT,${SSTATE_DIR},100M,1K \ + ABORT,/tmp,10M,1K" + +# +# Shared-state files from other locations +# +# As mentioned above, shared state files are prebuilt cache data objects which can +# used to accelerate build time. This variable can be used to configure the system +# to search other mirror locations for these objects before it builds the data itself. +# +# This can be a filesystem directory, or a remote url such as http or ftp. These +# would contain the sstate-cache results from previous builds (possibly from other +# machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the +# cache locations to check for the shared objects. +# NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH +# at the end as shown in the examples below. This will be substituted with the +# correct path within the directory structure. +#SSTATE_MIRRORS ?= "\ +#file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \ +#file://.* file:///some/local/dir/sstate/PATH" + +# +# Yocto Project SState Mirror +# +# The Yocto Project has prebuilt artefacts available for its releases, you can enable +# use of these by uncommenting the following line. This will mean the build uses +# the network to check for artefacts at the start of builds, which does slow it down +# equally, it will also speed up the builds by not having to build things if they are +# present in the cache. It assumes you can download something faster than you can build it +# which will depend on your network. +# +#SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/2.5/PATH;downloadfilename=PATH" + +# +# Qemu configuration +# +# By default native qemu will build with a builtin VNC server where graphical output can be +# seen. The line below enables the SDL UI frontend too. +PACKAGECONFIG_append_pn-qemu-system-native = " sdl" +# By default libsdl2-native will be built, if you want to use your host's libSDL instead of +# the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below. +#ASSUME_PROVIDED += "libsdl2-native" + +# You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds +# a handy set of menus for controlling the emulator. +#PACKAGECONFIG_append_pn-qemu-system-native = " gtk+" + +# +# Hash Equivalence +# +# Enable support for automatically running a local hash equivalence server and +# instruct bitbake to use a hash equivalence aware signature generator. Hash +# equivalence improves reuse of sstate by detecting when a given sstate +# artifact can be reused as equivalent, even if the current task hash doesn't +# match the one that generated the artifact. +# +# A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format +# +#BB_HASHSERVE = "auto" +#BB_SIGNATURE_HANDLER = "OEEquivHash" + # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to # track the version of this file when it was generated. This can safely be ignored if # this doesn't mean anything to you. -- GitLab