Commit 59610159 authored by Greg Watson's avatar Greg Watson
Browse files

Some minor formatting changes


Signed-off-by: Greg Watson's avatarGreg Watson <g.watson@computer.org>
parent 51f42aec
......@@ -71,7 +71,7 @@
\graphicspath{{../../dynamicUI/src/}}
\input{../../dynamicUI/src/content}
\chapter{EASE Scripting}
\chapter{Scripting}
\graphicspath{{../../scripting/src/}}
\lstset{inputpath=../../scripting/src/}
\input{../../scripting/src/content}
......
\section{Geometry Editor}
This article is designed to outline the basic controls of ICE's Geometry Editor.
\section{Getting Started}
\subsection{Getting Started}
Once ICE is installed on your computer, there are no further dependencies or
preparation required to use the Geometry Editor.
\section{Opening a Geometry Editor}
\subsection{Opening a Geometry Editor}
To open a Geometry Editor in ICE, you have three options:
......@@ -29,15 +31,15 @@ upper right corner of the screen, select ICE from the dialog that pops up, and
click OK. Afterwards, click the Create an Item button, select Geometry Editor,
and click OK.
\section{Working with the Geometry Editor}
\subsection{Working with the Geometry Editor}
\section{Camera}
\subsubsection{Camera}
You can change the perspective of the camera by clicking and dragging inside the
Geometry Editor. You can see this initially by the way the three axes and the
reference plane move as you rotate the camera about the origin. If you hold shift while dragging, you will instead move the central point the camera is focused on. If you hold ctrl, you can drag the mouse up or down to zoom in or out, respectively. Scrolling the mouse wheel offers another way to zoom the camera.
\section{Primitive Shapes}
\subsubsection{Primitive Shapes}
\begin{center}
\includegraphics[width=12cm]{images/GeometryAddPrimitive.jpg}
......@@ -90,7 +92,7 @@ rotations will rotate the shape the given number of degrees about that axis.
of the scales will stretch or compress the shape in that direction by a factor
of the scale's new setting.
\section{Complex Shapes}
\subsubsection{Complex Shapes}
Multiple primitive shapes can be combined within a single grouping for easier
editing. First, create a complex shape using the Add Complex button.
......@@ -121,7 +123,7 @@ primitive shape, allowing for nested unions
\includegraphics[width=12cm]{images/GeometryStackedUnions.jpg}
\end{center}
\section{Copying}
\subsubsection{Copying}
Once you have a shape created, you can automatically create copies of that
shape.
......@@ -157,7 +159,7 @@ along the X axis and 50 along the Y away from the previous copy.
The original shape and all copies will be placed in a new complex shape, which
will take the original shape's position in the tree.
\section{Deletion}
\subsubsection{Deletion}
You may remove a shape and all its children by selecting it in the Shapes view
and clicking the Delete button, highlighted below.
......@@ -166,7 +168,7 @@ and clicking the Delete button, highlighted below.
\includegraphics[width=12cm]{images/GeometryDeleteButton.jpg}
\end{center}
\section{Saving}
\subsubsection{Saving}
You may save the contents of the Geometry Editor. This can be done as normal for
an Eclipse file, using the Save button or Ctrl + S. The result will be a file
......
......@@ -38,7 +38,7 @@ upper right corner of the screen, select ICE from the dialog that pops up, and
click OK. Afterwards, click the Create an Item button, select Mesh Editor, and
click OK.
\section{Working With the Mesh Editor}
\subsection{Working With the Mesh Editor}
The mesh editor will initially open to an empty grid, as shown below. There is
currently no way to import pre-existing meshes from another source directly
......@@ -48,7 +48,7 @@ into the Mesh Editor.
\includegraphics[width=12cm]{images/EmptyMeshEditor.jpg}
\end{center}
\subsection{Navigation}
\subsubsection{Navigation}
Meshes are constructed on the background grid. Gridlines are spaced one unit
apart from each other. The origin is the initial center of the screen with the
......@@ -80,7 +80,7 @@ clicking inside of it.
\end{tabular}
\end{center}
\subsection{Adding Elements}
\subsubsection{Adding Elements}
2D meshes are constructed in the editor by specifying one quadrilateral at a
time. To add a new polygon, the Mesh Editor must be in Add Elements Mode. This
......@@ -115,7 +115,7 @@ been completed. At any time before this, you can press the backspace, delete,
or escape buttons to cancel the new polygon, removing it from the editor and
allowing you to start the process over.
\subsection{Editing Elements}
\subsubsection{Editing Elements}
To edit an already present element of the mesh, you must switch to Edit Elements
Mode. The Mode button in the upper left corner allows you to switch between
......@@ -184,14 +184,14 @@ polygon. These are editable, just like the vertices are.
\includegraphics[width=12cm]{images/EdgeBoundaryConditions}
\end{center}
\subsection{Deleting Elements}
\subsubsection{Deleting Elements}
Polygons in the mesh can be deleted. All four vertices for the polygon must be
selected, then press the Delete button on the toolbar. Vertices and edges which
are still part of other, undeleted, polygons will remain, but all others will be
removed from the editor.
\subsection{Additional Controls}
\subsubsection{Additional Controls}
The Toggle Axis button on the toolbar will show/hide the axes in the editor.
......@@ -202,7 +202,7 @@ The Toggle Axis button on the toolbar will show/hide the axes in the editor.
The Toggle HUD button will remove or display the small info bar beneath the
editor which shows the current cursor and camera positions.
\section{Saving}
\subsubsection{Saving}
You may save the contents of the Mesh Editor. This can be done as normal for
an Eclipse file, using the Save button or Ctrl + S. The result will be a file
......
\section{Visualization Tools}
Currently, ICE features two plugins for visualizing and plotting simulation
output data:
......@@ -7,8 +9,6 @@ defined on 2D and 3D meshes.
\textbf{CSV Plotting Tools} - A customizable, 2D data plotting utility for data
in CSV format.
\section{Installation and Configuration}
The CSV Plotting Tools require no additional software or preparation before use.
The VisIt Tools need both a VisIt installation and a connection between ICE and
a VisIt session.
......@@ -25,7 +25,7 @@ where ICE is installed since ICE is capable of launching a VisIt session on a
remote machine. Regardless of the host, make note of the directory where VisIt
is installed as it will be necessary in the next step.
\subsection{Configuring the VisIt Connection}
\subsubsection{Configuring the VisIt Connection}
Once VisIt is installed, ICE must connect to a running instance of VisIt in
order to make use of its rendering capabilities. ICE provides two different
......@@ -132,11 +132,9 @@ The VisIt installation can support up to 16 unique window IDs at a time.
Once the required fields are complete, click the Finish button at the bottom,
and ICE should begin connecting to VisIt.
\section{VisIt}
\section{Using VisIt}
\subsection{Opening a VisIt File}
\subsubsection{Opening a Plot Editor}
\subsection{Opening a Plot Editor}
To open a Plot Editor, a file that uses this editor must first be placed in the
Project Explorer. This view lists files imported into ICE. To access the Project
......@@ -161,7 +159,7 @@ be imported into, as shown below.
Once a file is in the Project Explorer, simply double click on it to open it in
VisIt.
\subsubsection{Opening in the Visualization Perspective}
\subsection{Opening a file in the Visualization Perspective}
\begin{center}
\includegraphics[width=12cm]{images/VisualizationPerspectiveOverview}
......@@ -200,14 +198,12 @@ placed in the VisIt Plot Viewer.
Finally, double click a plot in the VisIt Plot Viewer to render the data to the
screen.
\subsection{Using VisIt}
Both the Plot Editor and the Visualization Perspective allow the user to rotate
the model by clicking and dragging inside the display area or adjust the zoom by
scrolling the mouse wheel. Other commands vary slightly between the two
utilities.
\subsubsection{Selecting the Plot}
\subsection{Selecting the Plot}
In the Plot Editor, pressing the Select Series\ldots button will open a dialog
which lists the various plots in the opened file. Simply select one and click OK
......@@ -220,7 +216,7 @@ to open it.
In the Visualization Perspective, the opened plots will be listed in the VisIt
Plot Viewer. Double click on one to open it.
\subsubsection{Setting the Plot Representation}
\subsection{Setting the Plot Representation}
VisIt is capable of displaying plots in several different representations, such
as pseudocolor, contour, or volume.
......@@ -236,7 +232,7 @@ Plot Viewer which allows for switching between the available representations.
\includegraphics[width=12cm]{images/VisItRepresentationDropDown}
\end{center}
\subsubsection{Animation and Time Data}
\subsection{Animation and Time Data}
The Plot Editor features a time slider widget at the bottom of the screen.
......@@ -285,7 +281,7 @@ sequentially.
5) Advance to the next time step.
\subsubsection{Sending VisIt Python Commands}
\subsection{Sending VisIt Python Commands}
This functionality is only available in the Visualization Perspective.
......@@ -307,7 +303,7 @@ refer to the
Interface Manual} provided by the VisIt development team at Lawrence Livermore
National Laboratory for information on Python commands for VisIt.
\section{CSV Plot Viewer}
\section{Using the CSV Plot Viewer}
ICE offers functionality for the viewing of CSV files.
......@@ -380,7 +376,7 @@ At the bottom of the editor is a series of tabs.
The Plot tab contains the graph described thus far. The Data tab will display
the raw numerical source data in a text editor.
\section{MOOSE Embedded Visualization}
\section{Using the MOOSE Embedded Visualization}
MOOSE Workflow Items allow for easy visualization of their associated files,
making use of the VisIt and CSV Plot Editors described previously.
......
/bin/
/tmp/
/ice-fullTutoria.synctex.gz
/src/
......@@ -5,7 +5,13 @@
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>net.sourceforge.texlipse.builder.TexlipseBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>net.sourceforge.texlipse.builder.TexlipseNature</nature>
</natures>
</projectDescription>
......@@ -56,9 +56,14 @@
\author{Robert Smith}
\author{Greg Watson}
\affil{Oak Ridge National Laboratory}
\maketitle{}
\tableofcontents
\chapter{Overview and Installation}
\input{overview}
\graphicspath{{../../installation/src/}}
\input{../../installation/src/content}
......@@ -66,11 +71,11 @@
\graphicspath{{../../newItemGeneration/src/}}
\input{../../newItemGeneration/src/content}
\section{Working with Resource Components}
\chapter{Adding Visualization to your Application}
\graphicspath{{../../resourceComponents/src/}}
\input{../../resourceComponents/src/xsedeContent}
\chapter{Adding Visualization to your Application}
\chapter{Exploring Visualization in ICE}
\graphicspath{{../../geometryEditor/src/}}
\input{../../geometryEditor/src/content}
......
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